IMAGIC WHITE WATER! TM GAME PROGRAM INSTRUCTIONS Go now! Dare the rapids of the raging river! For years, brave explorers have plunged through the white waters...Not one has returned to tell of its power and excitement! Some adventure-seekers have gone purely for the thrill of the river, others to find the woodland's fabled treasures. Ancient legend tell of Big Kahuna, Chief of the River Tribe. He offers valuable gifts to visitors of his domain. But his hospitality turns to anger if his guest doesn't play by his rules! Shoot the rapids for your best time, or navigate the river to collect treasures in the forest. Hurry! The river beckons! OBJECTIVE: WHITE WATER! has seven different games, with one of the following objectives: - River Runs (Games 1, 2, 3, 4): Navigate the river in the shortest time possible. - Riches Ritual (Games 5, 6, 7): Run the river and stop at beaches to collect as many treasures as possible from the natives. Games 1-6 are times, so the shorter the time, the better. An incomplete time will be given if all three raftsmen fall out of the raft before reaching the finish. To get a completed time, at least one person must be in the raft at the finish. In Game 7, accumulate points by picking up treasures. Collect as many treasures as you can for the highest score. [Illustration of the overlay, with arrows pointing to "Select game" (1, 4, 7, 2, 3, 6, 9), "Reset for new game" (Clear), "Begin game action" (Enter), "Leave raft on left side" (Bottom left side button), "Leave raft on right side" (Bottom right side button), "Navigate raft" (Disc), and "Move Explorer" (Disc).] Pick Your Game - Insert keypad cover into either controller. - Turn power on, press RESET on keypad, and select game desired (see Game Variations). - To begin game play, press START on keypad. WHITE WATER! GAME VARIATIONS ____________________________________________________________________________ | | | DO MEN FALL | RIVER | | GAME VARIATION | GOAL | OUT OF RAFT? | SPEED | |_______________________|_________________________|______________|_________| | Game 1: Beginner | Reach the flags on the | | | | Raft Race (Good for | river bank in the best | No | Slow | | first time players!) | time. | | | |_______________________|_________________________|______________|_________| | Game 2: Speedy | | | | | Beginner Raft Race | Same as Game 1. | No | Fast | |_______________________|_________________________|______________|_________| | | Reach the flags on the | | | | Game 3: Intermediate | river bank in the best | | | | Raft Race | time without losing 3 | Yes | Slow | | | raftsmen. | | | |_______________________|_________________________|______________|_________| | Game 4: Experts | | | | | Only Raft Race | Same as Game 3. | Yes | Fast | |_______________________|_________________________|______________|_________| | | Capture the treasure | | | | | chest and return safely | | | | Game 5: Beginner | to the raft in the best | Yes | Slow | | Riches Ritual | time without losing 3 | | | | | raftsmen. | | | |_______________________|_________________________|______________|_________| | Game 6: Intermediate | | | | | Riches Ritual | Same as Game 5. | Yes | Fast | |_______________________|_________________________|______________|_________| | | Score points by picking | | Starts | | Game 7: Fortune | up as many treasures as | | slow, | | Seeker's Favorite | possible before losing | Yes | gets | | | all 3 raftsmen. | | faster. | |_______________________|_________________________|______________|_________| Reaching the Roaring River - Every game starts in the forest. To get to the raft, press the right side of the disk. - When you run out of the forest to the right, the river appears with your two buddies waiting in a raft on the beach. - Guide the adventurer to the raft. He automatically jumps off the small cliff and into the raft as you steer him. - Anytime the explorer goes off the forest screen in any direction except the right, he is lost forever and control returns to the remaining paddlers in the raft. RIVER RAFTING - To control the raft, you must know which end is the bow (front). The raftsmen's arms always point to the bow. - To paddle forward (in the direction of the bow), press the top of the disk. [Two illustrations, side by side. The first is the raft with all three raftsmen in it, pointing north, with the bow and stern labelled. Below it is the caption, "If you press the top of the disk, the raft will move forward, down the river." The second illustration is the raft with all three raftsmen in it, pointing east, with the bow and stern labelled. Below it is the caption, "If you press the top of the disk, the raft will move forward, to the right."] - To paddle backward, press the bottom of the disk. - To turn clockwise, press the right side of the disk. - To turn counterclockwise, press the left side of the disk. To get a feel for the controls, try steering the raft while on the beach so you don't have to contend with the rapids. [Close-up screenshot of the river, with arrows pointing to the Beach, Shoal, Rapids, Rock, Bank, Barrel, and Whirlpool.] Surviving the Current - Once you shove off shore, you naturally drift with the current. - With the bow of the raft facing downstream, you may increase speed by pressing the top of the disk. - To stand still in rapids, or backstroke in still water, press the bottom of disk. - Patches of yellow signify shoals, or shallow places in the river. - The raft stops when it hits a shoal. - You can push your way out slowly by turning the raft in the direction you want it to go, then pressing the top of the disk. - Watch out for river hazards! - Whirlpools turn your raft around a few times, causing you to lose control of the raft temporarily. - Knocking into barrels or the river ank bumps you off course. - Running into rocks bounces the raft, and, in some games, throws a man into the water. Man Overboard! - You start each game with three raftsmen. - You'll never find more raftsmen along the way, so it is important to keep your party in the raft, and rescue them if they fall out! - When a paddler falls out of the raft, you might be able to save him. - Steer the raft in his direction. When you touch him, he jumps back into the raft. - The swimmer is beyond rescue when: - He floats off the screen. - He runs into a rock. - He is hit by a barrel. - He is sucked into a whirlpool. - If a swimmer washed up on a shoal or the beach, he stays there until you rescue him, until a barrel hits him, or until your raft floats off the screen. - When all three raftsmen fall out of the raft, you can no longer steer the raft and the game ends. An incomplete time appears for your attempt. THE RICHES RITUAL In game 5, 6, and 7, the river natives are happy to share many of their treasures with you...if you play their ancient trading game according to their rules! Stop at the White Sand Beach - Stop at each white beach you can. These only appear on the left bank of the river. - Use the shoals to help you brake. - To leave the raft, press either of the bottom side buttons. - To jump out of the left side of the raft, press the bottom left button. - To jump out of the right, press the bottom right button. - The disk now controls the man on shore. Guide him to the left. [Screenshot of the forest, with arrows pointing to the Number of Urns collected, Game Number, Score, Big Kahuna, Native, Flag, Golden Urn, Money Bag, and You.] - He automatically jumps up a cliff and runs into a forest. An explorer cannot leave the raft if one of the raftsmen has fallen out and can still be rescued. Getting the Urn - When you reach the forest you will see a number of flags and one valuable golden urn. - To get the urn without offending the Big Kahuna, you and the white native must first take turns picking up the flags. - One rule of the Riches Ritual: You may take one or two flags during one turn. The native uses this rule to his advantage. You should too! - You start the ritual. Pick up one or two flags. - The native then runs and picks up a flag or two. - Continue taking turns. - Once all the flags are picked up, you must race against the white native for the golden urn. He's fast! Plan your game so you are closer to the treasure than he is, once all the flags are picked up. - If you claim the golden urn, a count is registered in yellow in the upper left hand corner and a sound is heard. - Once the urn is claimed, return to the raft and paddle to the next beach. - In Game 7 only, the river tribe leaves money bags as gifts to you and each man in your raft. They may be taken at any time during your visit in the forest. - Anytime you leave the forest and reenter it, the native disappears with all the treasures. You must paddle to another beach where another Riches Ritual can be played. Tribal Taboo! - If you pick up more than two flags in one turn, or pick up the golden urn before all the flags are claimed, Big Kahuna will throw tomahawks at you. - If a tomahawk hits you, you lose one man and all the treasures earned in that forest. Control automatically returns to the raft. - If you can outmaneuver the tomahawks and return safely to the raft, beware of a raging river! Big Kahuna turns the current into a white water torrent, until you play the next Riches Ritual fairly. Finding the Valuable Treasure Chest - If you can claim as many as three urns, Big Kahuna shows his respect by adding a valuable treasure chest and more golden urns to the game. - To get the treasure chest, first take turns with the native picking up flags, as before. - After all the flags are claimed, take turns picking up golden urns. You may take 1 or 2 urns per turn. - After all the urns are picked up, race for the treasure chest! - If the urns or chest is taken out of sequence, Big Kahuna gets mad and throws tomahawks! - In Games 5 and 6, the score is determined by how fast you can get the first treasure chest and return to your raft. This requires you to pick up 3 golden urns and one treasure chest. This will take at least four visits to the forest. Fortune Seeker's Favorite - In Game 7, you score by collecting treasures, each of them having different values. - You must acquire three golden urns before the valuable treasure chest appears. - After acquiring one treasure chest, you must claim 3 more urns to complete for another treasure chest. - The number in the upper left hand corner counts the urns for you. - After each Riches Ritual in which you take part, the river current becomes faster, with more barrels and whirlpools. - Game 7 ends when all three raftsmen are lost. Scoring - Games 1 through 6 are timed games. Your score is your time. - The lower the time the better. - If you do not reach your goal when the game ends, your time appears with a red "I" next to it. This stands for "incomplete". - Try to get your best time for a complete game. You know a game is complete when you reach your goal, and no "I" appears next to the score. - In Game 7, you score points for each treasure picked up, as follows: __________________________________________________________________ | Treasure | Point Value | Order in which it must be taken | |________________|_____________|_________________________________| | Flags | 10 | First | | Golden Urn | 200 | Second | | Treasure Chest | 1000 | Third | | Money Bags | 50 | Anytime | |________________|_____________|_________________________________| Words to the Wise - To get down the river, go with the flow. You don't need to steer the raft constantly. - Try different combinations when racing with the native. - Hint: You may have to play one way when there is an even number of flags and another way when there is an odd number. Figure it out! NEED REPLACEMENT KEYPAD COVERS? Mail check or money order (no cash, please) for $1.50 per set of 2 keypad covers to: IMAGIC Replacement Covers P.O. Box 31001 Los Gatos, CA 95031 Enclose your name, address and telephone number. Be sure to include the name of the game! Allow 4 to 6 weeks for delivery. IMAGIC VIDEO GAME CARTRIDGE TWO YEAR LIMITED WARRANTY Imagic warrants to the original consumer purchaser of this Imagic video game cartridge that it will be free from defects in materials and workmanship for TWO YEARS from the date of purchase. If this cartridge is discovered to be defective within the warranty period, Imagic, at its option, will either repair or replace this cartridge free of charge, upon receipt of the cartridge, postage prepaid, with proof of date of purchase, at the following location: IMAGIC Consumer Affairs 981 University Avenue Los Gatos, CA 95030 This warranty is limited to electronic and mechanical parts contained within the cartridge. It is not applicable to normal wear and tear and is not applicable and shall be void if the defect has arisen through, or the cartridge shows signs of, misuse, excessive wear, modifications, or tampering. THIS WARRANTY IS IN LIEU OF ALL OTHER EXPRESS WARRANTIES OR REPRESENTATIONS. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS, ARE LIMITED TO A PERIOD OF TWO YEARS FROM THE DATE OF PURCHASE. IMAGIC IS NOT LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES ON THIS CARTRIDGE. Some states do not allow limitations on how long an implied warranty lasts of the exclusion or limitation of incidental or consequential damages, so the limitations or exclusions set forth above may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. IMAGIC [Proof of purchase.] IMAGIC Consumer Affairs Kathleen Boothe 981 University Avenue Los Gatos, CA 95030 Game Program designed by Douglas A. Fults @1983 IMAGIC. All Rights Reserved Printed in the USA 700024-1 Rev. A