ACTIVITION@
STAMPEDE TM
VIDEO GAME CARTRIDGE
INSTRUCTIONS
ACTIVISION@
----- STAMPEDE TM BASICS -----
The object of Stampede TM is to score as many points as possible, by roping as
many dogies as you can, before too many stray behind you.
1. Hook up your video game system. Follow manufacturer's instructions.
2. With power OFF, plug in game cartridge.
3. Turn power ON. If no picture appears, check connection of your game
system to TV; then repeat steps 1-3 again.
4. Slip overlay onto either hand controller. Press controller disc for game
selection.
5. Select game level by pressing appropriate number on controller keypad:
1 = Slow Cows 3 = Fast Cows
2 = Slow Random Cows 4 = Fast Random Cows
The game selected will then start automatically. To change the game level,
press the CLEAR button and then immediately select the game level desired.
6. Use of Controller. Press the TOP of the controller disc to move the cowboy
towards the TOP of the screen. Press the BOTTOM of the disc to move the cowboy
towards the BOTTOM of the screen. Press any of the four buttons on the sides
of the controller to throw the lasso.
7. To Begin Play or start a new game, press the CLEAR button on the hand
controller.
8. Scoring. You score points by roping cattle. Each dogie is worth points,
depending on its color, as follows:
Black Angus = 100 points Light brown Guernseys = 15 points
White Jersey = 25 points Dark red Herefords = 3 points
The number on the upper right side of the screen indicates the player's score.
The number on the upper left side of the screen indicates the number of dogies
which you can allow to stray behind you before the game ends. This number
starts at 3 -- and decreases by one each time a dogie strays off the left side
of your screen. When the last one strays behind your horse the game is over.
9. TURN POWER OFF BEFORE REMOVING CARTRIDGE.
----- GETTING THE FEEL OF STAMPEDE TM BY ACTIVISION@ -----
Climb into the saddle and start ridin'! You'll want to practice placing your
cowboy in the right position to rope and herd those dogies without letting any
get by you -- and to dodge any surprises on the trail.
To rope, position your horse directly behind the dogie you wish to lasso. The
rope will always be thrown directly in front of your horse, and the loop must
touch a dogie in order to rope him. If you attempt to rope a steer which is
too far away or too close, you'll come up empty. When you get more at home on
the range, you'll know the right time to throw your rope.
It's impossible to score well if you can't keep the game going long enough to
rope a passel of dogies. The only way to do that successfully is to keep the
cattle in a herd in front of you. Herding is as important as roping in helping
you run up your score.
To herd dogies, bring your horse into contact with them without throwing your
lasso. You'll notice they'll speed up and run farther out in front of your
horse. Since all dogies do not run at the same speed, you will have your work
cut out for you to keep them ahead of you.
[Screenshot of the game screen. Arrows point to "Stray Count," "Hereford,"
"Skull," "Horse," "Black Angus," "Score," and "Jersey."] [Illustation of a
hand controller with the overlay inserted. Arrows point to "Game Select
Buttons," "Lasso," and "Move Cowboy." Below is the caption "Hand Controller
with Overlay."]
----- GAMES -----
Each game of Stampede offers a different pattern, speed and movement of the
dogies, providing new challenges every time you play.
Game One: Slow Cows. When the game begins, dogies lope along, gradually
runing faster as the game progresses. They will run only straight ahead, and
they travel in a specific pattern.
Game Two: Slow Random Cows. Same as Game 1, but there is no set pattern of
appearance of dogies on the screen.
Game Three: Fast Cows. Dogies appear in same pattern as Game 1, except all
dogies start out at a faster pace.
Game Four: Fast Random Cows. Same as Game 2, except all dogies start out at a
faster pace.
----- SPECIAL FEATURES OF STAMPEDE TM BY ACTIVISION@ -----
Dangers on the trail. The cattle drives of the Old West had their share of
hazards -- and Stampede does, too. Occasionally you'll come upon an old
bleached skull on the trail, and your horse will rear if you attempt to ride
over it. If that happens, some of the dogies you are herding and roping could
stray by, so look out and be prepared to ride around the skulls.
There's also a Black Angus who pops up every now and then (worth 100 pionts if
you can rope him), and he can be a bum steer. Since he's sitting still and
facing you -- and can't be herded -- he's tough to rope. Worse, if you bump
into him, not only will he have strayed out of the herd, but your horse will
rear, slowing your pursuit of the other dogies.
Lasso. Once you've thrown youir lasso, you cannot move your horse up or down
until you've got your lasso back.
No time limit. You can keep on ridin' and ropin' as long as your "stray count"
(the number on the left side of the screen) is 1 or more. The better you get
at roping and herding dogies, the longer your roundup will last.
Increasing your stray allowance. After each 1,000 points, your stray count
will increase by one, giving you more of a chance to rope and ride. The number
will never get larger than 9.
----- JOIN THE ACTIVITION@ "TRAIL DRIVE" -----
If you succeed in scoring 3,000 points at Stampede TM by ACTIVISION, send us a
picture of your television screen, along with your name and address, and we
will enroll you in the Activision "Trail Drive." You're likely to be covered
with trail dust and be a little saddle-sore -- but please send us a picture of
your riding' and ropin' achievement, and we'll send you the special "Trail
Drive" membership emblem shown below.
[Illustration of the Trail Drive patch.]
----- HOW TO BECOME A CATTLE BARON -----
[Photo of Bob Whitehead.] Tips from Bob Whitehead, designed of Stampede.
Bob Whitehead is an award-winning Senior Designer at Activision. He also
designed Chopper Command, TM Boxing and Skiing for the Atari@ Video Computer
System.TM
"If you are really a savvy cowboy, you could probably play Stampede till the
cows come home. Strategy, patience and smart herding and roping are what
really count.
"First of all, keep in mind the particular sequences in which the dogies
appear. My advice is to establish a priority for roping the stampeding herd.
"One strategy is to lasso the high-point dogies first, while keeping the darker
(low-point) ones herded in front of you.
"Herding is the most important part of the game. But remember, a dogie that
is repeatedly herded will get tired and become more difficult to herd, because
he won't run as far ahead on the screen.
"You'll notice that the dogies appear in rows. When you rope the last one of a
group of dark red Herefords...get set for some fast action, 'cause there's
trouble ahead!
"Drop me a line. I;d like to hear about your Stampede Trail Drives...Happy
Trails! God Bless!"
[Signature, "Bob Whitehead."]
VIDEO GAME CARTRIDGE
LIMITED ONE YEAR WARRANTY
Activision, Inc. warrants to the original consumer purchaser of this
Activision video game cartridge that it will be free from defects in materials
and workmanship for a period of one (1) year from the date of purchase.
Activision agrees to either repair or replace, at its option, free of charge,
any cartridge discovered to be defective within the warranty period upon
receipt of the cartridge, postage paid with proof of date of purchase, at its
Factory Storage Center.
This warranty is limited to the electronic circuitry and mechanical parts
originally provided by Activision and is not applicable to normal wear and
tear. This warranty shall not be applicable and shall be void if the defect
in the cartridge has arisen through abuse, unreasonable use, mistreatment or
neglect. This warranty is in lieu of all other express warranties and no
other representation or claims of any nature shall be binding on or obligate
Activision. Any implied warranties applicable to this cartridge are
limited to the one (1) year period described above. In no event will
Activision be liable for any special, incidental, or consequential damage
resulting from possession, use or malfunction of this cartridge.
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and/or the exclusion or limitation of incidental or consequential damages so
the above limitations and/or exclusion or limitation of liability may not
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Factory Repair
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@ 1982 Activision M-001-03 Printed in U.S.A.