[Begin errata slip.] INTELLIVISION INTELLIGENT TELLIVISION SKIING CARTRIDGE INSTRUCTIONS UPDATE. CLEAR AND ENTER SHOWN ON THE OVERLAYS HAVE BEEN INCORRECTLY PLACED. EACH TIME THE OVERLAY IS SHOWN, THESE TWO SHOULD BE REVERSED : CLEAR SHOULD BE ON THE LEFT, AND ENTER SHOULD BE ON THE RIGHT. PLEASE NOTE THESE CHANGES ON PAGES: 1. ADD OVERLAYS 2. EXAMINE YOUR CONTROLS 5. SELECT THE COURSE 1817-0950 HONG KONG [End errata slip.] MATTEL ELECTRONICS @ Intellivision TM Intelligent Television CARTRIDGE INSTRUCTIONS U/S @ SKI TEAM * SKIING (For 1-6 players) The slopes are groomed. Skiers are at the top of the course. It's the first run of the day. Push off to start the race. Blitz through the downhill gates! Jump the moguls and look out for the trees! Keep the skis flat to build up speed... Then meet the challenge on the twisting slalom course. Dig in the edges through the hairpin turns. Timing must be precise. Race the clock... compete with other skiers! Best time in 3 heats -- wins! HOW TO WIN: Skiing is a game of skill and competition. To come up a winner, read this booklet. (FOR COLOR TV VIEWING ONLY) * Registered in U.S. Patent Office and used with the express consent of the United States Ski Team, Inc. @ Mattel, Inc. 1980. Hawthorne, CA 90250. 1817-0920-G2 PRINTED IN U.S.A. All Rights Reserved. OBJECT OF THE GAME is to ski through all the gates and avoid obstacles. Race down the Downhill or Slalom course in the least amount of time! Best of 3 heats is the winner! CHECK YOUR EQUIPMENT [Illustration of a television set and a cartridge being plugged into an Intellivision I system. Arrows point to the POWER CORD, TV SET, TWO HAND-HELD CONTROLLERS, INTELLIVISION TM MASTER COMPONENT, RESET BUTTON, OFF/ON SWITCH, CARTRIDGE SLOT, and SKIING CARTRIDGE.] MAKE SURE - MASTER COMPONENT is connected to TV set and power cord is plugged in. - ANTENNA SWITCH BOX is set at GAME. - TV set is plugged in and properly adjusted. - SKIING Cartridge is placed in the slot and firmly engaged. - OFF/ON Switch is turned on. PRESS RESET BUTTON Title will appear on TV screen: [Screenshot of the title screen.] [Illustration of a hand controller with an overlay being inserted. Arrows point to OVERLAY, DIRECTION DISC, AND HAND-HELD CONTROLLER. Worthy of mention is the fact that the CLEAR and ENTER buttons are reversed; an error that was corrected in the errata slip.] ADD OVERLAYS Find two SKIING keypad overlays in the cartridge package with this booklet. Remove hand-held controller from the console. Insert plastic overlays for SKIING into each Hand Controller. Make sure overlay fits tight and is all the way in. The overlay will be your visual guide to the game. THE GAME CAN BE PLAYED IN TWO WAYS Two to six players can race each other in competition skiing, OR one player can ski alone, trying to beat the fastest time! DOWNHILL TIMES SLALOM TIMES _____________________________________ ______________________________________ Safety hazard above 150 Safety hazard above 300 Snow plower 126-150 Snow plower 201-300 Recreational skier 67-125 Recreational skier 151-200 Hot-dogger 51-75 Hot-dogger 121-150 US Ski Team racer 39-50 US Ski Team racer 106-120 Olympic gold medalist below 38 Olympic gold medalist below 105 EXAMINE YOUR CONTROLS [Illustration of a hand controller with an overlay inserted. Arrows point to "SELECT SPEED, SKIERS & SLOPE! slow/1 -- fast/15" (1-3), "UPPER ACTION BUTTON for sharp turns," "UPPER ACTION BUTTON," "LOWER ACTION BUTTON to jump moguls," "LOWER ACTION BUTTON," and "DIRECTION DISC to turn skier."] TWO SKI COURSES THE DOWNHILL COURSE is designed for maximum speed! Skiers pass through gates a fair distance apart, jumping moguls, avoiding trees, while racing down the hill as fast as possible. [Fake screenshot of the game screen, with arrows pointing to GATES, UPHILL, DOWNHILL, MOGUL (MOUND OF SNOW), and TREES.] THE SLALOM COURSE is designed for precision skiing. Skiers must execute tight turns through the twisting course. Slalom is a longer course than downhill. The gates are closer together and there are no moguls. Slalom is a challenge to advanced skiers. [Fake screenshot of the game screen. A dotted line draws a path downhill between pairs of gates. Arrows point to GATES and HAIRPIN TURN (a point where the path turns sharply).] PREP FOR THE RACE SELECT GAME SPEED Downhill and Slalom can each be played at four different speeds. And each speed selection affects the overall game play. Press [1] for slow, [2] for slower, [3] for slowest, and press the [DISC] for normal. [Illustration of the 1, 2, and 3 buttons, and the Disc. Arrows point to each of the three buttons and the Disc, with the following captions next to the appropriate arrow: "PRESS 1- FOR SLOW;" "PRESS 2- FOR SLOWER;" "PRESS 3- FOR SLOWEST;" and "PRESS DISC FOR NORMAL."] SELECT THE NUMBER OF SKIERS After the game speed is selected, the TV screen shows: #SKIERS: Press [1] if you want to ski alone against the clock, or press [2] through [6] for the number of players entering the competition. Then press [ENTER]. The skiers are identified by color, and always ski in the same order. The starting order is blue, red, tan, green, light green, yellow. SELECT THE SLOPE Next the TV screen shows: SLOPE: Steepness determines how fast the skier accelerates as he skiis downhill. The flattest grade is 1 and the steepest is 15. There's a greater chance of losing control on a steeper slope. So we suggest that beginners start with slope 4. After you've gained confidence, moev up to the steeper hill. Enter slope [#] and [ENTER]. For example, if you choose slope 10, press [1] and [0] and [ENTER]. SELECT THE COURSE Finally, the TV screen shows: COURSE: Press 1 for downhill. Press 2 for slalom. Then press enter. We suggest you begin with Downhill. Your skier is at the starting gate, and it's the first of 3 heats! [Illustration of the keypad, with the Clear and Enter keys once again reversed. Arrows point to "PRESS 1 FOR DOWNHILL," "PRESS 2 FOR SLALOM," and "THEN PRESS ENTER."] LEARN THE COURSE EXECUTE TURNS Press the [DIRECTION DISC] to start your skier downhill. Get a feel for the controls and learn the course. Don't worry about making the gates. Just ski freestyle, avoiding trees and moguls! To turn your skier: Your skier turns in a circular motion. Press the left side of the Disc and your skier turns clockwise. Press the right side of the Disc and your skier turns counterclockwise. When you keep the Disc pressed in, the skier rotates in a full circle. [Illustration of the Disc, with two skiers, one on each side, both facing diagonally toward the Disc. An arrow points to the left side of the Disc with the caption, "PRESS HERE" and below the left skier is the caption "SKIER MOVES CLOCKWISE." Another arrow points to the right side of the Disc with the caption, "PRESS HERE" and below the right skier is the caption "SKIER MOVES COUNTER CLOCKWISE."] Release the Disc and the skier stops turning and goes straight ahead in the direction he's facing. [Illustration of a skier and a dotted-line trail, which starts by moving down and slightly to the right, then slightly up and to the right, then down and slightly to the right again. Arrows point to "PRESS DISC" (at the first bend in the trail), "RELEASE DISC" (in the middle of the upward path), and "PRESS DISC" (at the second bend).] If you release the Disc when the skier is in a backward position, quickly turn him around or he'll fall. [Illustration of a Disc with a dot on the right side, and a skier facing diagonally up and to the left, with an arrow bending from the skier down and to the left.] Skier pointed uphill. Push right side of Disc straighten him out. [Illustration of a skier facing diagonally up and to the right, with an arrow bending from the skier down and to the right, and a Disc with a dot on the left side.] Skier pointed uphill. Push left side of Disc to straighten him out. Slow down or stop: Just like the real thing, your skier gains speed until he makes a turn. To slow down or stop, turn the skier uphill or parallel to the top of the TV screen. To speed your skier up, just point him downhill! [Illustration of a skier pointed uphill in the middle of a dotted-line trail which moves the same way as in the above illustration. An arrow points to the skier with the caption "Skier turned uphill to slow down."] [Illustration of mountains and a skier pointed sideways. An arrow points to the skier with the caption "Skier turned parallel and at a standstill."] SHARPEN YOUR TURNS Your skier may need to turn sharply to make a gate, or avoid an obstacle. To do this, press the [UPPER ACTION BUTTON] at the same time as you press the [DISC]. The skier slides through the turn. Release the Disc and Button and the skier goes straight ahead in the direction he's facing. Press Disc and Upper Action Button. Release and skier goes straight ahead. [Illustration of two pairs of gates and a skier and another dotted-line trail which extends downward through the first pair of gates, curves slightly upward and to the right, the hairpins around and through the second pair of gates. Arrows point to "PRESS" (at the beginning of the hairpin turn) and "RELEASE" (at the end of the hairpin turn).] JUMP THE MOGULS There's a mogul ahead. Ski around it or jump it! Timing is very important. Jump so that the skier touches down right after the mogul. If the jump is too early, the skier will land on the mogul and fall. Press the [LOWER ACTION BUTTON] o jump. Since you can't control the skier in mid-air, it's important to get him into position for the next gate quickly after landing! [Two illustrations, side-by-side. The first shows a skier jumping over a mogul, with the following caption below: "Skier clears mogul." The second shows a jumper fallen at the bottom of the mogul, with the following caption below: "Skier lands on mogul -- falls!"] START THE RACE 1. Activate Screen. Tap the Disc once (or tap 1, 2, or 3) for game speed. The Prep for the race appears on your TV screen. 2. Prep for the race. Enter the number of skiers and [ENTER]; choose the hill steepness and [ENTER]; and press [1] for Downhill or [2] for Slalom and [ENTER]. [Two screenshots, side-by-side. The first is the game screen displaying the options, with the following text: "#SKIERS:2 SLOPE:10 COURSE:1" Below is the caption: "2 skiers -- slope 10 -- downhill course! The second displays the game screen at the start of the first heat. Below is the caption: "2 skiers are racing, 1st heat. Blue skier at starting gate!"] If you hear a buzz and the number you press doesn't appear on the screen, be sure that you have pressed Enter. Then try again. Also if you enter a number you want to change, press [CLEAR] before you press Enter. Then enter new # and Enter. 3. Make a gate. The first skier is at the starting gate. There's good visibility on the course! When you're ready, press the DISC and the skier starts down the incline. The clock starts and the race is on! Make it through the first gate! The left flag changes coloe. Now quickly get into position for the next gate. [Illustration of a skier who has just passed through a pair of gates. To the left is the caption: "Skier made it through the gate. Left flag changed color."] 4. Ski flat out! Keep your rhythm through the gates. Here comes a mogul -- jump! Your skier is out of control and careening toward the trees... Quickly tap the Disc and get him back on the course. [Illustration of the skier passing through the gates, with trees on both sides and a mogul behind. A dotted-line trail passes over the mogul, toward the trees on the left, then hairpins around toward the gates.] 5. Over the finish line. You've made it down to the bottom. The finish line is on the approach. Check your time. [Illustration of the skier passing through the finish line.] Time for this run shows at the finish line. TIMING THE RACE Each skier has 3 chances for the fastest time. Skiers all race in order through Heat 1, then 2, then 3. A clock records the time from the start of the race to the finish line! The final time also reflects a 5 second penalty for each gate you miss. The time for each race appears at the finish line. The best time then appears at the starting gate. [Four illustrations, two-by-two. The first displays the bottom half of the game screen at the beginning of the feat heat, with the following caption: "2 skiers are racing, 1st heat. Blue skier at starting gate!" The second is the following text: "HEAT #2 - 85.8 - 73.0" with the following caption: "Start of Heat 2. Scores show from Heat 1." The third is the following text: "HEAT #3 - 85.8 - 73.0" with the following caption: "Start of Heat 3. Best score show from Heat 1 and 2." The fourth is the following text: "FINAL SCORE - 72.2 *- 59.8" with the following caption: "Final score. *Red is the winner!"] LOSING PRECIOUS TIME You lose time when you fall. And you'll fall if your skier hits a tree, skies over a mogul without jumping, turns too sharply, or skis backwards. If your skier falls, press the Disc and get back on the course as quickly as possible. Slow down and you'll also lose time. When you hit a flag, it breaks and your skier slows down. When you turn your skis uphill or parallel to the top of the TV screen, the skier slows down. [Illustration of the skier hitting a flag, with the floating text "BONG!" printed next to the skier. To the left is the caption: "Skier hits flag, slows down."] WINNING TIPS Quickly reach full speed on the Downhill Course. The momentum helps you get smoothly through the turns. Minimize turning on Downhill. This costs you speed. Pick a line to take you to the next gate instead of making lots of small turns. In Slalom when the gates are colse together, turn uphill out of the first gate to get into position for the second gate. [Illustration of the skier passing through two pairs of gates, with trees on both sides. A dotted-line trail passes throughthe first pair of gates, slowly curves around to the right until it is facing up, then sharply turns downward through the second pair of gates.] If any part of the skier passes between the flags, the skier gets credit for making the gate. So you can go beyond the gate and up through the bottom and it will count. [Illustration of the skier, a pair of gates, a mogul, trees on each side, and a dotted-line trail that passes downward to the left of the gates, then slowly curves around to the right until it is facing up and passes through the gates from below, then sharply turns downward again.] If you think it will take more than 5 seconds to make a gate (penalty time for missing it) skip it! SOUNDS ______________________________________________________________________________ | | BOING!: | [Illustration of the skier hitting a flag.] | hit a flag __________|_____________________________________________|_____________________ | | WHOOSH: | [Illustration of the skier and a trail.] | skiing down the hill __________|_____________________________________________|_____________________ | | THUMP: | [Illustration of the skier fallen down.] | falling in the snow __________|_____________________________________________|_____________________ | | CRASH: | [Illustration of the skier hitting a tree.] | hitting a tree __________|_____________________________________________|_____________________ | | CHEERING: | [Illustration of the skier crossing the | end of the run | finish gate.] | __________|_____________________________________________|_____________________ 90-DAY LIMITED WARRANTY Mattel Electronics warrants to the original consumer purchaser of any cartridge or cassette it manufactures that the product will be free of defects in material or workmanship for 90 days from the date-of-purchase. If defective, return the product along with proof of the date-of-purchase to either your local dealer or, postage prepaid, to: Mattel Electronics Repair Center 5000 West 147th Street Hawthorne, California 90250 for repair or replacement. This warranty gives you specific legal rights, and you may also have other rights, which vary from state to state. This warranty does not cover damage resulting from accident, misuse or abuse. ______________________________________________________________________________ | | | HOW TO ORDER YOUR REPLACEMENT OVERLAYS | | | | NOTE: SEPARATE CARTRIDGES ARE NEEDED FOR THE PROGRAMS LISTED BELOW. | | | | Complete the order form below and mail it with your check or money order | | for $1.25 per set of 2 overlays. California residents add 6% sales tax. | | Address check or money order to Mattel Electronics, Box 2350, Hollywood, | | CA 90025. 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