ACTIVITION@
PITFALL! TM
VIDEO GAME CARTRIDGE
INSTRUCTIONS
ACTIVISION@
----- PITFALL! TM BASICS -----
The object of Pitfall! is to guide Harry through a maze of jungle scenes,
jumping over or avoiding many deadly dangers, and helping Harry grab the most
treasure in the shortest possible time.
1. Hook up your video game system. Follow manufacturer's instructions.
2. With power OFF, plug in game cartridge.
3. Turn power ON. If no picture appears, check connections of your game
system to TV; then repeat steps 1-3.
4. Slip overlay onto either hand controller.
5. To start, press the disc. Action begins as you press the right or left rim
of the disc.
6. Use of the Controller.
- To run left or right...press the left or right rim of the disc.
- To jump over dangers...push either one of the top buttons on the sides of the
controller while running to the right or to the left.
- To climb up ladders...press the top rim of the disc.
- To climb down ladders...press the bottom rim of the disc.
- To grab a swinging vine...press either of the top buttons on the sides of the
controller while running to the right or to the left.
- To let go of a vine at the end of a swing...push either one of the bottom
buttons on the sides of the controller.
- To collect a treasure...just run right by it.
7. Scoring. You start each adventure with 2000 points. Some misfortunes will
cause a deduction of points. Should you fall down a hole by accident, you will
lose 100 points. Rolling logs will also cause point loss depending depending
on how long contact is made with them.
Each treasure you find will add points to your score. There are eight of each
type of treasure in the entire game, 32 in all, for a total of 112,000 points.
A perfect score is 114,000 points (reached by collecting all treasures, without
losing any points by falling down holes or tripping on logs).
[diamond diamond ring [gold gold bar [silver silver bar [money money bag
ring] 5000 points bar] 4000 points bar] 3000 points bag] 2000 points
8. Time. You have 20 minutes to complete each adventure. Harry has 3 lives
in each game (see "The Hazards of Pitfall!"). Game ends when Harry is "lost"
for the third time, or time runs out. To start a new game, press CLEAR on the
hand controller.
9. TURN POWER OFF BEFORE REMOVING CARTRIDGE.
----- SPECIAL FEATURES OF PITFALL! TM BY ACTIVISION@ -----
There are 255 jungle scenes through which Harry can travel. Each scene covered
underground is equivalent to three on the surface. Pitfall! is a circular
maze. That means, if Harry safely goes through all 255 different scenes, he
will come back to the starting point. In the course of that journey, Harry
will also encounter all 32 treasures.
The Hazards of Pitfall! Pitfall Harry's Jungle Adventure TM is fraught with
danger. Some hazards will slow him down and rob you of points, while others
will stop him cold in his tracks. The "lesser" hazards are the open holes in
the ground and rolling logs (see "Scoring"). The "catastrophic" hazards are
the scorpions, fires, cobra rattlers, crocodiles, swamps, quicksand, and tar
pits. These obstacles will not cost you points, but they will cost one of
Harry's 3 lives.
[Activision-style fake screenshot of the game screen, with arrows pointing to
"Score," "Time," "Replacement Harrys," "Harry," "Money Bag," "Ladder,"
"Underground Passage," "Scorpion," "Brick Wall," "Crocodiles," and "Fire."
Below is the caption "(Combination Screen for demonstration purposes only)."]
[Illustration of a hand controller with the overlay. Arrows point to "Jump"
(Top action buttons), "Release Vine" (Bottom action buttons), and "Move Harry"
(Disc). Below is the caption, "Hand Controller with Overlay."]
----- GETTING THE FEEL OF PITFALL! TM BY ACTIVISION@ -----
You cannot excel at Pitfall! without acquiring a variety of skills. The most
important is "jumping." You'll need to use both the direction disc and jump
button (either one of the top buttons on the sides of the controller) at the
same time in order to make Harry leap up to a swinging vine. Jumping is
also important when you leap atop crocodile heads while crossing a swamp, or
when you hurdle over logs, holes, scorpions, fires, and snakes. Special care
should be taken when you jump scorpions; the margin for error is less.
To practice your skills, try running to the right. Learn to jump the rolling
logs and the holes in the ground first, then tackle the tougher skills of
swinging on vines and jumping over crocodile pits. Whenever Harry is lost,
you'll get another chance to try the hazard since the "replacement" Harry
appears on the left side of the screen.
----- JOIN "PITFALL HARRY'S EXPLORERS' CLUB" -----
If you score 20,000 points (or more) on any one of your adventures with Harry,
you will be eligible to join this prestigious organization. Just send us a
picture of your TV screen showing your score, and we'll present you with the
special "Explorers Club" membership emblem shown below.
[Illustration of the Explorers' Club patch.]
----- HOW TO SEEK YOUR FORTUNE WITH PITFALL HARRY -----
[Photo of David Crane] Tips from David Crane, designer of Pitfall! TM
David Crane is an award-winning Senior Designer at Activision. He also
designed Dragster@, Fishing Derby@, Laser Blast TM, Freeway TM, and Grand Prix
TM for the Atari@ Video Computer System TM.
"As you set off on your first adventure with Harry, you'll notice two important
features: that the logs always roll from right to left, and that the
"replacement" Harrys (after Harry loses a life) drop from the trees on the left
side of the screen. So, to minimize the number of rolling logs to be jumped,
and the catastrophic hazards to be re-tried, simply run to the left.
"Pitfall Harrys' trip must be made through a maze of surface and underground
passages through the jungle. To capture all 32 treasures in under twenty
minutes, Harry will have to use some of the underground passages. I'd suggest
that you make a map of the terrain each time you play. Knowing the jungle and
planning the best route to all the treasures is the only way to insure success
time after time.
"Until you get really skilled at making Harry jump from croc to croc, you might
wait until the crocodiles' jaws are closed, jump to the top of the first croc's
head, then wait for the jaws to open and close again before jumping to the next
one. Soon, you'll be skipping across crocs like they were stepping stones in a
stream.
"If you can find any writing materials deep in the jungle, drop me a line. I'd
love to hear how you and Harry are getting along."
[Signature, "David Crane."]
VIDEO GAME CARTRIDGE
LIMITED ONE YEAR WARRANTY
Activision, Inc. warrants to the original consumer purchaser of this
Activision video game cartridge that it will be free from defects in materials
and workmanship for a period of one (1) year from the date of purchase.
Activision agrees to either repair or replace, at its option, free of charge,
any cartridge discovered to be defective within the warranty period upon
receipt of the cartridge, postage paid with proof of date of purchase, at its
Factory Storage Center.
This warranty is limited to the electronic circuitry and mechanical parts
originally provided by Activision and is not applicable to normal wear and
tear. This warranty shall not be applicable and shall be void if the defect
in the cartridge has arisen through abuse, unreasonable use, mistreatment or
neglect. This warranty is in lieu of all other express warranties and no
other representation or claims of any nature shall be binding on or obligate
Activision. Any implied warranties applicable to this cartridge are
limited to the one (1) year period described above. In no event will
Activision be liable for any special, incidental, or consequential damage
resulting from possession, use or malfunction of this cartridge.
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the above limitations and/or exclusion or limitation of liability may not
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Intellivision@ is a trademark of Mattel, Inc.
Atari@ and Video Computer System TM are trademarks of Atari, Inc.
@ 1982 Activision M-002-03 Printed in U.S.A.