## Note: All cues are moved back by 22 units to account for the fact ## that they're processed when the world is decoded off the ## right-hand side of the screen. ## The data segments below are named after the checkpoint they END at. ## Checkpoint A, Champion Course ## Blocks 000 - 089 0 LABEL '@@ckpt_0a' 15 CUE '1_pink_a' 20 CUE '1_blu2_a' 30 ROCK2 40 CUE '1_pin2_b' 55 CUE '2_blue_b' 67 EXIT 'pink_a' 76 EXIT 'blu2_a' 80 LEVEL 'A' ## Checkpoint B, Champion Course ## Blocks 090 - 179 81 LABEL '@@ckpt_0b' 88 CRAT2 95 CUE '1_pink_c' 99 ROCK2 109 CUE '1_turret' 119 ROCK1 132 CUE '1_bould' 139 CUE '1_bould' 140 CUE '1_pin2_d' 148 CUE '1_bould' 155 CUE '1_bould' 163 CUE '2_bould' 169 CUE '2_boulc' 173 LEVEL 'B' ## Checkpoint C, Champion Course ## Blocks 180 - 269 174 LABEL '@@ckpt_0c' 176 CUE '1_bould' 180 CUE '2_bould' 182 CUE '1_blue_c' 190 ROCK1 198 ROCK1 201 ROCK1 203 CUE '1_blue_d' 210 CRAT2 218 CRAT1 240 CUE '1_turret' 243 ROCK2 252 CUE '1_turret' 260 CUE '1_turret' 263 ROCK1 265 ROCK1 267 LEVEL 'C' ## Checkpoint D, Champion Course ## Blocks 270 - 359 268 LABEL '@@ckpt_0d' 274 ROCK2 280 ROCK1 283 ROCK2 297 CUE '1_turret' 306 ROCK3 319 CUE '2_bould' 326 CRAT1 337 CRAT2 347 CRAT2 358 CRAT2 360 LEVEL 'D' ## Checkpoint E, Champion Course ## Blocks 360 - 449 361 LABEL '@@ckpt_0e' 367 CUE '1_plbig' 368 CRAT2 370 CUE '1_blue_e' 380 CUE '1_pink_e' 400 CUE '1_blu2_b' 412 CRAT2 415 CUE '1_pin2_c' 424 CRAT4 430 CUE '1_blue_a' 440 CRAT2 449 ROCK1 451 ROCK1 453 LEVEL 'e' ### END OF LEVEL - letter must be lower case 456 EXIT 'blue_a'