-- MOB-to-Border collisions are evaluated on a 1-pixel-wide border around the visible screen. -- Horizontal and vertical delay are taken into account. -- The top and bottom edges are 1 *double-res* row thick. This only matters for MOBs that have double vertical resolution. -- MOBs w/ X==0 never interact with anything, including the borders. -- MOB-to-MOB collisions are evaluated within the visible screen and the 1 pixel border surrounding the screen. -- This 1 pixel border is 1 double-res pixel tall on top and bottom. It's the same border as is used for border-collision detect. -- MOB-to-BACKTAB collisions are evaluated within the visible screen and one column to the right of the visible screen. That's it. -- No MOB-to-BACKTAB collisions are calculated in the bottom edge. -- Horizontal and vertical delay are taken into account as with everything else.