// ======================================================================== // // LUIGI -- Locutus Universal Intellivision Game Image // // // // The classes defined here will either populate a Locutus object from a // // LUIGI file, or generate a LUIGI file from a Locutus object. // // // // Both classes are themselves data-less. They just encapsulate // // serialization / deserialization functionality. // // ======================================================================== // #ifndef LUIGI_HPP_ #define LUIGI_HPP_ #include "locutus.hpp" #include #include class t_luigi { public: static void deserialize( t_locutus& locutus, const t_byte_vec& data ); static t_byte_vec serialize ( const t_locutus& locutus ); }; #endif