# Includes objects required to work around X11-specific issues. # # The production build omits these by default to avoid adding X11 library # dependencies on the release libraries. ifneq ($(HAVE_80_X11_WORKAROUNDS),1) HAVE_80_X11_WORKAROUNDS := 1 # Don't let SDL2 set windows as transient when we don't want it. SDL2_CFLAGS_EXTRA += -DX11_TRANSIENT_WORKAROUND SDL2_LFLAGS_EXTRA += -L/usr/X11R6/lib -lXext -lX11 OBJS_SDL2 += gfx/gfx_sdl2_x11.$(O) endif