;; ------------------------------------------------------------------------ ;; ;; SPAWN cue, last, type, bgmp, exitmp, exittag, xpos, ypos ;; ;; ------------------------------------------------------------------------ ;; MACRO SPAWN c, e, t, b, eb, et, xp, yp CUE.%c% EQU (($ - SPAWNTBL) / 4) SHL 8 DECLE (%e% SHL 15) + (%b% SHL 8) + (EXIT.%et% SHR 5) + (%eb%) DECLE @@%t% DECLE $0000 DECLE (%yp% SHL 8) + %xp% ENDM ;; ------------------------------------------------------------------------ ;; ;; SPAWNX cue, last, type, bgmp, exitmp, exittag, xpos, ypos, stat0, stat1 ;; ;; ------------------------------------------------------------------------ ;; MACRO SPAWNX c, e, t, b, eb, et, xp, yp, s0, s1 CUE.%c% EQU (($ - SPAWNTBL) / 4) SHL 8 DECLE (%e% SHL 15) + (%b% SHL 8) + (EXIT.%et% SHR 5) + (%eb%) DECLE @@%t% DECLE (%s1% SHL 8) + %s0% DECLE (%yp% SHL 8) + %xp% ENDM ;; ------------------------------------------------------------------------ ;; ;; BGTAG tag, value ;; ;; ------------------------------------------------------------------------ ;; MACRO BGTAG t, v SPAWNTBL.%t% EQU %v% ENDM ;; ------------------------------------------------------------------------ ;; ;; EXITTAG tag, value ;; ;; ------------------------------------------------------------------------ ;; MACRO EXITTAG t, v EXIT.%t% EQU ((%v%) SHL 8) ENDM ;; ------------------------------------------------------------------------ ;; ;; Bad Guy Tag defs. Must be unique. 8 and up scroll w/the screen. ;; ;; ------------------------------------------------------------------------ ;; BGTAG pnk , 0 BGTAG blu , 1 BGTAG wht , 2 BGTAG fola , 3 BGTAG folb , 4 BGTAG pn2 , 5 BGTAG bl2 , 6 BGTAG wh2 , 7 BGTAG tur , 8 BGTAG bld , 9 BGTAG mine , 10 BGTAG plant , 11 BGTAG plbig , 12 BGTAG stal , 13 BGTAG crat6 , 13 ;; ------------------------------------------------------------------------ ;; ;; EXIT TAG definitions. The same value can be given to more than one. ;; ;; ------------------------------------------------------------------------ ;; EXITTAG 0, 0 ; no exit tag EXITTAG pink_a, 1 EXITTAG blue_a, 2 EXITTAG whit_a, 3 EXITTAG pin2_a, 4 EXITTAG blu2_a, 5 EXITTAG whi2_a, 6 EXITTAG pink_b, 7 EXITTAG blue_b, 8 EXITTAG whit_b, 9 EXITTAG pin2_b, 10 EXITTAG blu2_b, 11 EXITTAG whi2_b, 12 EXITTAG pink_c, 13 EXITTAG blue_c, 14 EXITTAG whit_c, 15 EXITTAG pin2_c, 16 EXITTAG blu2_c, 17 EXITTAG whi2_c, 18 EXITTAG pink_d, 19 EXITTAG blue_d, 20 EXITTAG whit_d, 21 EXITTAG pin2_d, 22 EXITTAG blu2_d, 23 EXITTAG whi2_d, 24 EXITTAG pink_e, 25 EXITTAG blue_e, 26 EXITTAG whit_e, 27 EXITTAG pin2_e, 28 EXITTAG blu2_e, 29 EXITTAG whi2_e, 30 EXITTAG flexit, 31 ;; ------------------------------------------------------------------------ ;; ;; SPAWNTBL: Where all the spawns live! ;; ;; ------------------------------------------------------------------------ ;; SPAWNTBL PROC ; two mines right next to each other, lo/hi SPAWN 2_mine_a, 0, mine, BGI.mine0, 0, 0, $A8, $49 ; two mines, lo/hi SPAWN 1_mine_a, 1, mine, BGI.mine0, 0, 0, $A0, $4A ; one mine, hi ; two mines, about 40 pixels apart, hi/lo SPAWN 2_mine_b, 0, mine, BGI.mine0, 0, 0, $AB, $4A ; two mines, hi/lo SPAWN 1_mine_b, 1, mine, BGI.mine0, 0, 0, $A0, $49 ; one mine, lo ; two mines, about 45 pixels apart, lo/hi SPAWN 2_mine_c, 0, mine, BGI.mine0, 0, 0, $AE, $49 ; two mines, lo/hi SPAWN 1_mine_c, 1, mine, BGI.mine0, 0, 0, $A0, $4A ; one mine, hi ; two mines, about 45 pixels apart, lo/hi SPAWN 2_mine_d, 0, mine, BGI.mine0, 0, 0, $A6, $4A ; two mines, hi/lo SPAWN 1_mine_d, 1, mine, BGI.mine0, 0, 0, $A0, $49 ; one mine, lo ; two mines, about 45 pixels apart, lo/hi SPAWN 2_mine_e, 0, mine, BGI.mine0, 0, 0, $A5, $49 ; two mines, lo/hi SPAWN 1_mine_e, 1, mine, BGI.mine0, 0, 0, $A0, $4A ; one mine, hi ; two mines, about 45 pixels apart, lo/hi SPAWN 2_mine_f, 0, mine, BGI.mine0, 0, 0, $A9, $49 ; two mines, lo/lo SPAWN 1_mine_f, 1, mine, BGI.mine0, 0, 0, $A0, $49 ; one mine, hi ; Plants and boulders SPAWN 1_plant, 1, plant, BGI.plant0, 0, 0, $AE, $4C ; one plant, lo SPAWN 1_plbig, 1, plbig, BGI.plant0, 0, 0, $B6, $4E ; one plant, lo SPAWN 1_turret, 1, tur, BGI.turret0, 0, 0, $A4, $47 ; One gun turret ; boulders are close to each other SPAWN 2_boulc, 0, bld, BGI.boulder0, 0, 0, $B2, $46 ; Two boulders SPAWN 1_boulc, 1, bld, BGI.boulder0, 0, 0, $A8, $46 ; One boulder ; boulders are spaced as the arcade SPAWN 2_bould, 0, bld, BGI.boulder0, 0, 0, $B8, $46 ; Two boulders SPAWN 1_bould, 1, bld, BGI.boulder0, 0, 0, $A8, $46 ; One boulder ; Saucers! ; A "0" will use the FLIGHT (see bg/saucer.sct) ; next saucer 1 ends XPOS YPOS PROG LEAVE ZERO ; xpos = 00 to A0h ; ypos = 01 to 25h (max is 60h) SPAWNX 3_pink_a, 0, pnk, BGI.sauc_lr, BGI.sauc_ex, pink_a, $11, $15, $07, $00 SPAWNX 2_pink_a, 0, pnk, BGI.sauc_lr, BGI.sauc_ex, pink_a, $71, $05, $05, $00 SPAWNX 1_pink_a, 1, pnk, BGI.sauc_lr, BGI.sauc_ex, pink_a, $A0, $20, $00, $00 SPAWNX 3_pink_b, 0, pnk, BGI.sauc_lr, BGI.sauc_ex, pink_b, $89, $06, $01, $00 SPAWNX 2_pink_b, 0, pnk, BGI.sauc_lr, BGI.sauc_ex, pink_b, $35, $07, $06, $00 SPAWNX 1_pink_b, 1, pnk, BGI.sauc_lr, BGI.sauc_ex, pink_b, $16, $05, $05, $00 SPAWNX 3_pink_c, 0, pnk, BGI.sauc_lr, BGI.sauc_ex, pink_c, $73, $04, $02, $00 SPAWNX 2_pink_c, 0, pnk, BGI.sauc_lr, BGI.sauc_ex, pink_c, $91, $06, $04, $00 SPAWNX 1_pink_c, 1, pnk, BGI.sauc_lr, BGI.sauc_ex, pink_c, $41, $05, $03, $00 SPAWNX 2_pink_d, 0, pnk, BGI.sauc_lr, BGI.sauc_ex, pink_d, $54, $06, $00, $00 SPAWNX 1_pink_d, 1, pnk, BGI.sauc_lr, BGI.sauc_ex, pink_d, $88, $04, $03, $00 SPAWNX 3_pink_e, 0, pnk, BGI.sauc_lr, BGI.sauc_ex, pink_e, $95, $04, $02, $00 SPAWNX 2_pink_e, 0, pnk, BGI.sauc_lr, BGI.sauc_ex, pink_e, $04, $15, $01, $00 SPAWNX 1_pink_e, 1, pnk, BGI.sauc_lr, BGI.sauc_ex, pink_e, $61, $05, $04, $00 ; SPAWNX 3_pin2_a, 0, pn2, BGI.sauc_lr, BGI.sauc_ex, pin2_a, $09, $13, $00, $00 SPAWNX 2_pin2_a, 0, pn2, BGI.sauc_lr, BGI.sauc_ex, pin2_a, $75, $06, $06, $00 SPAWNX 1_pin2_a, 1, pn2, BGI.sauc_lr, BGI.sauc_ex, pin2_a, $A0, $18, $05, $00 SPAWNX 2_pin2_b, 0, pn2, BGI.sauc_lr, BGI.sauc_ex, pin2_b, $39, $06, $01, $00 SPAWNX 1_pin2_b, 1, pn2, BGI.sauc_lr, BGI.sauc_ex, pin2_b, $27, $04, $02, $00 SPAWNX 3_pin2_c, 0, pn2, BGI.sauc_lr, BGI.sauc_ex, pin2_c, $72, $05, $04, $00 SPAWNX 2_pin2_c, 0, pn2, BGI.sauc_lr, BGI.sauc_ex, pin2_c, $97, $04, $07, $00 SPAWNX 1_pin2_c, 1, pn2, BGI.sauc_lr, BGI.sauc_ex, pin2_c, $30, $06, $03, $00 SPAWNX 3_pin2_d, 0, pn2, BGI.sauc_lr, BGI.sauc_ex, pin2_d, $32, $04, $07, $00 SPAWNX 2_pin2_d, 0, pn2, BGI.sauc_lr, BGI.sauc_ex, pin2_d, $56, $05, $05, $00 SPAWNX 1_pin2_d, 1, pn2, BGI.sauc_lr, BGI.sauc_ex, pin2_d, $94, $06, $03, $00 SPAWNX 2_pin2_e, 0, pn2, BGI.sauc_lr, BGI.sauc_ex, pin2_e, $04, $13, $02, $00 SPAWNX 1_pin2_e, 1, pn2, BGI.sauc_lr, BGI.sauc_ex, pin2_e, $63, $06, $04, $00 ;---------------------------------------------------------------------------- SPAWNX 2_blue_a, 0, blu, BGI.sauc_lr, BGI.sauc_ex, blue_a, $A0, $1A, $01, $00 SPAWNX 1_blue_a, 1, blu, BGI.sauc_lr, BGI.sauc_ex, blue_a, $52, $04, $00, $00 SPAWNX 3_blue_b, 0, blu, BGI.sauc_lr, BGI.sauc_ex, blue_b, $58, $06, $04, $00 SPAWNX 2_blue_b, 0, blu, BGI.sauc_lr, BGI.sauc_ex, blue_b, $96, $04, $03, $00 SPAWNX 1_blue_b, 1, blu, BGI.sauc_lr, BGI.sauc_ex, blue_b, $33, $05, $01, $00 SPAWNX 3_blue_c, 0, blu, BGI.sauc_lr, BGI.sauc_ex, blue_c, $14, $04, $05, $00 SPAWNX 2_blue_c, 0, blu, BGI.sauc_lr, BGI.sauc_ex, blue_c, $83, $05, $07, $00 SPAWNX 1_blue_c, 1, blu, BGI.sauc_lr, BGI.sauc_ex, blue_c, $A0, $15, $02, $00 SPAWNX 3_blue_d, 0, blu, BGI.sauc_lr, BGI.sauc_ex, blue_d, $04, $1E, $06, $00 SPAWNX 2_blue_d, 0, blu, BGI.sauc_lr, BGI.sauc_ex, blue_d, $38, $05, $04, $00 SPAWNX 1_blue_d, 1, blu, BGI.sauc_lr, BGI.sauc_ex, blue_d, $77, $04, $03, $00 SPAWNX 3_blue_e, 0, blu, BGI.sauc_lr, BGI.sauc_ex, blue_e, $31, $04, $02, $00 SPAWNX 2_blue_e, 0, blu, BGI.sauc_lr, BGI.sauc_ex, blue_e, $69, $05, $05, $00 SPAWNX 1_blue_e, 1, blu, BGI.sauc_lr, BGI.sauc_ex, blue_e, $12, $09, $00, $00 ; SPAWNX 2_blu2_a, 0, bl2, BGI.sauc_lr, BGI.sauc_ex, blu2_a, $A0, $1C, $07, $00 SPAWNX 1_blu2_a, 1, bl2, BGI.sauc_lr, BGI.sauc_ex, blu2_a, $46, $04, $00, $00 SPAWNX 3_blu2_b, 0, bl2, BGI.sauc_lr, BGI.sauc_ex, blu2_b, $98, $06, $02, $00 SPAWNX 2_blu2_b, 0, bl2, BGI.sauc_lr, BGI.sauc_ex, blu2_b, $47, $04, $05, $00 SPAWNX 1_blu2_b, 1, bl2, BGI.sauc_lr, BGI.sauc_ex, blu2_b, $24, $05, $03, $00 SPAWNX 3_blu2_c, 0, bl2, BGI.sauc_lr, BGI.sauc_ex, blu2_c, $13, $05, $06, $00 SPAWNX 2_blu2_c, 0, bl2, BGI.sauc_lr, BGI.sauc_ex, blu2_c, $84, $04, $03, $00 SPAWNX 1_blu2_c, 1, bl2, BGI.sauc_lr, BGI.sauc_ex, blu2_c, $A0, $17, $02, $00 SPAWNX 3_blu2_d, 0, bl2, BGI.sauc_lr, BGI.sauc_ex, blu2_d, $04, $1C, $04, $00 SPAWNX 2_blu2_d, 0, bl2, BGI.sauc_lr, BGI.sauc_ex, blu2_d, $42, $04, $01, $00 SPAWNX 1_blu2_d, 1, bl2, BGI.sauc_lr, BGI.sauc_ex, blu2_d, $74, $05, $00, $00 SPAWNX 3_blu2_e, 0, bl2, BGI.sauc_lr, BGI.sauc_ex, blu2_e, $34, $05, $04, $00 SPAWNX 2_blu2_e, 0, bl2, BGI.sauc_lr, BGI.sauc_ex, blu2_e, $68, $04, $05, $00 SPAWNX 1_blu2_e, 1, bl2, BGI.sauc_lr, BGI.sauc_ex, blu2_e, $07, $0F, $01, $00 ;---------------------------------------------------------------------------- SPAWNX 3_whit_a, 0, wht, BGI.sauc_lr, BGI.sauc_ex, whit_a, $15, $16, $07, $00 SPAWNX 2_whit_a, 0, wht, BGI.sauc_lr, BGI.sauc_ex, whit_a, $A0, $23, $05, $00 SPAWNX 1_whit_a, 1, wht, BGI.sauc_lr, BGI.sauc_ex, whit_a, $50, $05, $03, $00 SPAWNX 3_whit_b, 0, wht, BGI.sauc_lr, BGI.sauc_ex, whit_b, $85, $04, $06, $00 SPAWNX 2_whit_b, 0, wht, BGI.sauc_lr, BGI.sauc_ex, whit_b, $A0, $25, $01, $00 SPAWNX 1_whit_b, 1, wht, BGI.sauc_lr, BGI.sauc_ex, whit_b, $36, $05, $03, $00 SPAWNX 3_whit_c, 0, wht, BGI.sauc_lr, BGI.sauc_ex, whit_c, $90, $04, $07, $00 SPAWNX 2_whit_c, 0, wht, BGI.sauc_lr, BGI.sauc_ex, whit_c, $40, $06, $02, $00 SPAWNX 1_whit_c, 1, wht, BGI.sauc_lr, BGI.sauc_ex, whit_c, $70, $05, $00, $00 SPAWNX 3_whit_d, 0, wht, BGI.sauc_lr, BGI.sauc_ex, whit_d, $76, $04, $06, $00 SPAWNX 2_whit_d, 0, wht, BGI.sauc_lr, BGI.sauc_ex, whit_d, $45, $05, $04, $00 SPAWNX 1_whit_d, 1, wht, BGI.sauc_lr, BGI.sauc_ex, whit_d, $08, $15, $01, $00 SPAWNX 3_whit_e, 0, wht, BGI.sauc_lr, BGI.sauc_ex, whit_e, $04, $17, $00, $00 SPAWNX 2_whit_e, 0, wht, BGI.sauc_lr, BGI.sauc_ex, whit_e, $20, $05, $04, $00 SPAWNX 1_whit_e, 1, wht, BGI.sauc_lr, BGI.sauc_ex, whit_e, $60, $04, $02, $00 ; SPAWNX 3_whi2_a, 0, wh2, BGI.sauc_lr, BGI.sauc_ex, whi2_a, $10, $14, $01, $00 SPAWNX 2_whi2_a, 0, wh2, BGI.sauc_lr, BGI.sauc_ex, whi2_a, $A0, $16, $05, $00 SPAWNX 1_whi2_a, 1, wh2, BGI.sauc_lr, BGI.sauc_ex, whi2_a, $57, $04, $03, $00 SPAWNX 3_whi2_b, 0, wh2, BGI.sauc_lr, BGI.sauc_ex, whi2_b, $92, $04, $04, $00 SPAWNX 2_whi2_b, 0, wh2, BGI.sauc_lr, BGI.sauc_ex, whi2_b, $A0, $22, $01, $00 SPAWNX 1_whi2_b, 1, wh2, BGI.sauc_lr, BGI.sauc_ex, whi2_b, $44, $05, $05, $00 SPAWNX 3_whi2_c, 0, wh2, BGI.sauc_lr, BGI.sauc_ex, whi2_c, $93, $05, $07, $00 SPAWNX 2_whi2_c, 0, wh2, BGI.sauc_lr, BGI.sauc_ex, whi2_c, $28, $04, $02, $00 SPAWNX 1_whi2_c, 1, wh2, BGI.sauc_lr, BGI.sauc_ex, whi2_c, $67, $06, $00, $00 SPAWNX 3_whi2_d, 0, wh2, BGI.sauc_lr, BGI.sauc_ex, whi2_d, $62, $06, $00, $00 SPAWNX 2_whi2_d, 0, wh2, BGI.sauc_lr, BGI.sauc_ex, whi2_d, $43, $04, $02, $00 SPAWNX 1_whi2_d, 1, wh2, BGI.sauc_lr, BGI.sauc_ex, whi2_d, $06, $17, $04, $00 SPAWNX 2_whi2_e, 0, wh2, BGI.sauc_lr, BGI.sauc_ex, whi2_e, $26, $06, $06, $00 SPAWNX 1_whi2_e, 1, wh2, BGI.sauc_lr, BGI.sauc_ex, whi2_e, $64, $05, $03, $00 ;---------------------------------------------------------------------------- ;; Follower SPAWN follower, 0, fola, BGI.follow0, BGI.flexit, flexit, $9, $47 ; Body of follower SPAWN _followr, 1, folb, BGI.null, BGI.null, 0, $9, $47 ; decoration on follower ;; Mine-laying follower: Lays 2 mines. SPAWN minelyr2, 0, fola, BGI.follow0, BGI.flexit, flexit, $9, $47 SPAWNX _minlyr2, 1, folb, BGI.null, BGI.null, 0, $9, $47, 2, 0 ;; Mine-laying follower: Lays 5 mines. SPAWN minelyr5, 0, fola, BGI.follow0, BGI.flexit, flexit, $9, $47 SPAWNX _minlyr5, 1, folb, BGI.null, BGI.null, 0, $9, $47, 5, 0 ;; Land-mine left by mine-laying follower SPAWN laidmine, 1, mine, BGI.mine0, 0, 0, $00, $49 ;; Charger: Reverse-flying follower SPAWN charger, 0, fola, BGI.follow0, BGI.fladv, flexit, $A8, $47 SPAWNX _chargr, 1, folb, BGI.null, BGI.null, 0, $A8, $47, 3, 0 ;; Charger: Reverse-flying follower SPAWN charger5, 0, fola, BGI.follow0, BGI.fladv, flexit, $A8, $47 SPAWNX _chargr5, 1, folb, BGI.null, BGI.null, 0, $A8, $47, 5, 0 ;; Charger: Reverse-flying follower SPAWN charger7, 0, fola, BGI.follow0, BGI.fladv, flexit, $A8, $47 SPAWNX _chargr7, 1, folb, BGI.null, BGI.null, 0, $A8, $47, 7, 0 ;; Stalactites SPAWNX stal_a, 1, stal, BGI.stal0, BGI.null, 0, $A8, 4, $29, $00 ; will hit the tank at slow speed SPAWNX stal_b, 1, stal, BGI.stal0, BGI.null, 0, $A8, 4, $38, $00 ; will hit the tank at slow speed SPAWNX stal_c, 1, stal, BGI.stal0, BGI.null, 0, $A8, 4, $47, $00 ; will hit the tank at standard speed SPAWNX stal_d, 1, stal, BGI.stal0, BGI.null, 0, $A8, 4, $56, $00 ; will hit the tank at standard speed SPAWNX stal_e, 1, stal, BGI.stal0, BGI.null, 0, $A8, 4, $65, $00 ; will hit the tank at full speed SPAWNX stal_f, 1, stal, BGI.stal0, BGI.null, 0, $A8, 4, $76, $00 ; you must slow down if you are going full speed SPAWNX stal_g, 1, stal, BGI.stal0, BGI.null, 0, $A8, 4, $84, $00 SPAWNX stal_h, 1, stal, BGI.stal0, BGI.null, 0, $A8, 4, $94, $00 SPAWNX stal_i, 1, stal, BGI.stal0, BGI.null, 0, $A8, 4, $A7, $00 ;---------------------------------------------------------------------------- SPAWN crat6, 1, crat6,BGI.null, BGI.null, 0, $A9, $50 ENDP