;;==========================================================================;; ;; DATA for title screen sprites ;; ;;==========================================================================;; LMPFONT PROC ;; Skipped 32 indices. ;; Encoding span of 12 entries DECLE $0061 LMPTITLE ;; Character #32, GRAM character index 0 DECLE $1C07 ;.....### ; - - - ;...###.. DECLE $0F1C ;...###.. ; - - - ;....#### DECLE $0103 ;......## ; - - - ;.......# DECLE $0701 ;.......# ; - - - ;.....### ;; Character #33, GRAM character index 1 DECLE $FF1E ;...####. ; - - - ;######## DECLE $1C00 ;........ ; - - - ;...###.. DECLE $381F ;...##### ; - - - ;..###... DECLE $7038 ;..###... ; - - - ;.###.... ;; Character #34, GRAM character index 2 DECLE $00C0 ;##...... ; - - - ;........ DECLE $003F ;..###### ; - - - ;........ DECLE $CCCF ;##..#### ; - - - ;##..##.. DECLE $98D8 ;##.##... ; - - - ;#..##... ;; Character #35, GRAM character index 3 DECLE $C000 ;........ ; - - - ;##...... DECLE $DE60 ;.##..... ; - - - ;##.####. DECLE $7EB6 ;#.##.##. ; - - - ;.######. DECLE $6666 ;.##..##. ; - - - ;.##..##. ;; Character #36, GRAM character index 4 DECLE $0000 ;........ ; - - - ;........ DECLE $863C ;..####.. ; - - - ;#....##. DECLE $46BE ;#.#####. ; - - - ;.#...##. DECLE $7A4C ;.#..##.. ; - - - ;.####.#. ;; Character #37, GRAM character index 5 DECLE $0000 ;........ ; - - - ;........ DECLE $FF00 ;........ ; - - - ;######## DECLE $3330 ;..##.... ; - - - ;..##..## DECLE $6666 ;.##..##. ; - - - ;.##..##. ;; Character #38, GRAM character index 6 DECLE $0000 ;........ ; - - - ;........ DECLE $601E ;...####. ; - - - ;.##..... DECLE $C160 ;.##..... ; - - - ;##.....# DECLE $78C1 ;##.....# ; - - - ;.####... ;; Character #39, GRAM character index 7 DECLE $0000 ;........ ; - - - ;........ DECLE $E300 ;........ ; - - - ;###...## DECLE $CC66 ;.##..##. ; - - - ;##..##.. DECLE $676C ;.##.##.. ; - - - ;.##..### ;; Character #40, GRAM character index 8 DECLE $0000 ;........ ; - - - ;........ DECLE $C878 ;.####... ; - - - ;##..#... DECLE $80F0 ;####.... ; - - - ;#....... DECLE $E080 ;#....... ; - - - ;###..... ;; Character #41, GRAM character index 9 DECLE $0000 ;........ ; - - - ;........ DECLE $8C00 ;........ ; - - - ;#...##.. DECLE $D8CC ;##..##.. ; - - - ;##.##... DECLE $9ED8 ;##.##... ; - - - ;#..####. ;; Character #42, GRAM character index 10 ;; Character #43, GRAM character index 11 REPEAT 8 DECLE $BA5D ;.#.###.# ; - - - ;#.###.#. ENDR ;; End of font. DECLE $0000 ;; Total chars: 12 characters ;; Total length: 50 decles ;; Decles/char: 4.167 decles/character ENDP ;;==========================================================================;; ;; DATA for title screen sprites ;; ;;==========================================================================;; TITLESP PROC @@x EQU 54 + 16 - 22 @@y EQU 20 ; X coordinates IF 0 DECLE @@x + 0 + _X.visb DECLE @@x + 8 + _X.visb DECLE @@x + 16 + _X.visb DECLE @@x + 24 + _X.visb DECLE @@x + 32 + _X.visb ELSE DECLE @@x + 0 + _X.xsiz + _X.visb DECLE @@x + 16 + _X.xsiz + _X.visb DECLE @@x + 32 + _X.xsiz + _X.visb DECLE @@x + 48 + _X.xsiz + _X.visb DECLE @@x + 64 + _X.xsiz + _X.visb ENDI ; Y coordinates DECLE @@y + _Y.siz4 + _Y.yres DECLE @@y + _Y.siz4 + _Y.yres DECLE @@y + _Y.siz4 + _Y.yres DECLE @@y + _Y.siz4 + _Y.yres DECLE @@y + _Y.siz4 + _Y.yres ; Attributes DECLE LMPCARDx + 0*8 DECLE LMPCARDx + 2*8 DECLE LMPCARDx + 4*8 DECLE LMPCARDx + 6*8 DECLE LMPCARDx + 8*8 ENDP ;;==========================================================================;; ;; TITLE MESSAGE TABLE ;; ;;==========================================================================;; TMTBL PROC DECLE @@m0, @@m1, @@m2, @@m3 DECLE @@m0, @@m1, @@m2, @@m3 DECLE @@m4, @@m5, @@m6, @@m7 DECLE 0 ;01234567890123456789 @@m0 S16B " >> SDK-1600 << " @@m1 S16B " presents " @@m2 S16B "a space action game " @@m3 S16B " by Joe Zbiciak " @@m4 S16B " Credits: " @@m5 S16B " Prog & Gfx: Joe Z " @@m6 S16B " Levels: David H " @@m7 S16B " Music: Arnauld C " ENDP