;;==========================================================================;; ;; Joe Zbiciak's Space Patrol for Intellivision. ;; ;; MOB Attribute Tables, Buggy Collision Tables ;; ;; Copyright 2006, Joe Zbiciak, intvnut AT gmail.com. ;; ;; http://spatula-city.org/~im14u2c/intv/ ;; ;;==========================================================================;; ;; ======================================================================== ;; ;; SPENT: This macro takes several arguments to construct a sprite ;; ;; attribute entry. ;; ;; ;; ;; SPANI: Same as SPENT, but also specifies animation parameters. ;; ;; ;; ;; lbl Label to assign SPAT entry. Becomes SPATBL.lbl ;; ;; intr MOB interaction: One of na, intr ;; ;; xsiz X magnification: One of na, xsiz ;; ;; xofs X offset. Small integer. ;; ;; yres Y height. One of na, yres ;; ;; ysiz Y magnification: One of na, siz2, siz4 ;; ;; xmir X mirroring: One of na, xmir ;; ;; ymir Y mirroring: One of na, ymir ;; ;; yofs Y offset. Small integer. ;; ;; color Color: One of X_BLK thru X_PUR ;; ;; card Integer $00 to $FF (GROM), $100 to $13F (GRAM). ;; ;; bw Bounding box width ;; ;; bh Bounding box height ;; ;; ;; ;; SPANI only: ;; ;; anim Next SPAT in animation sequence. ;; ;; rate Animation rate: One of 60, 30, 15, 0. ;; ;; ;; ;; ;; ;; SPATBL entries are built primarily around the STIC's X/Y/A register ;; ;; structure, with a few extra things thrown in: ;; ;; ;; ;; ;; ;; X Register: Offset 0 ;; ;; ;; ;; 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ;; ;; +----+----+----+---+---+---+----+----+---+---+---+---+---+---+---+---+ ;; ;; | Bits 7:3 of | X |VISB|INTR| X Coordinate | ;; ;; | next anim frame |SIZ| | | (0 to 255) | ;; ;; +----+----+----+---+---+---+----+----+---+---+---+---+---+---+---+---+ ;; ;; ;; ;; Y Register: Offset 1 ;; ;; ;; ;; 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ;; ;; +----+----+----------+---+---+---+---+---+---+---+---+---+---+---+---+ ;; ;; |Bits 2, 0| Bits 3:2 | Y | X | Y | Y | Y | Y Coordinate | ;; ;; |next anim|of ScorIdx|MIR|MIR|SZ4|SZ2|RES| (0 to 127) | ;; ;; +----+----+----------+---+---+---+---+---+---+---+---+---+---+---+---+ ;; ;; ;; ;; A Register: Offset 2 ;; ;; ;; ;; 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ;; ;; +----+----+----+----+----+---+---+---+---+---+---+---+---+---+---+---+ ;; ;; |Animation|PRIO| FG |GRAM| GRAM/GROM Card # (0 to 255) | FG Color | ;; ;; | Rate | |bit3|GROM| (bits 9, 10 ignored for GRAM) | Bits 0-2 | ;; ;; +----+----+----+----+----+---+---+---+---+---+---+---+---+---+---+---+ ;; ;; |ScorIdx| ;; ;; |Bit 1:0| ;; ;; +-------+ ;; ;; ;; ;; Bounding Box: Offset 3 ;; ;; 15 8 7 0 ;; ;; +---------------------------------+----------------------------------+ ;; ;; | Object | Object | ;; ;; | Height | Width | ;; ;; +---------------------------------+----------------------------------+ ;; ;; ;; ;; ;; ;; The animation rate is encoded as a 2 bit number: ;; ;; ;; ;; 00 None ;; ;; 01 8 Hz ;; ;; 11 15 Hz ;; ;; 10 30 Hz ;; ;; ;; ;; The animation frame number refers directly to a SPATBL entry. ;; ;; ;; ;; The ScorIdx value gives a 4 bit number indicating what score is ;; ;; associated with the SPATBL entry if any. Notice that bits 1:0 of ;; ;; the ScorIdx overlap the GRAM/GROM card number. Most SPATBL entries ;; ;; point to GRAM entries, so these bits go unused. Only three objects ;; ;; use GROM entries: The hut, stalactites and land-mines. Only ;; ;; stalactites have a non-zero score. ;; ;; ;; ;; To make stalactites work, they must use a ScorIdx whose bits 1 and 0 ;; ;; match bits 7 and 6 of the card number. Thus stalactites must have a ;; ;; ScorIdx of the form xx10. ;; ;; ;; ;; ======================================================================== ;; MACRO spidx(lbl) ((%lbl% - SPATBL) + 1) ENDM MACRO SPENT lbl,intr,xsiz,xofs,yres,ysiz,xmir,ymir,yofs,color,card,bw,bh,sc @@_%lbl%: DECLE _X.%intr% + _X.visb + _X.%xsiz% + (%xofs%) DECLE _Y.%yres% + _Y.%ysiz% + _Y.%ymir% + _Y.%xmir% + (%yofs%)+SCORIDX.hi%sc% DECLE X_%color% + 8*%card% + SCORIDX.lo%sc% DECLE (%bh%) SHL 8 + %bw% @@%lbl% EQU spidx(@@_%lbl%) ENDM MACRO SPANI lbl,intr,xsiz,xofs,yres,ysiz,xmir,ymir,yofs,color,card,bw,bh,sc,an,rate @@_%lbl%: DECLE _X.%intr% + _X.visb + _X.%xsiz% + (%xofs%) + ((spidx(@@_%an%) AND $F8) SHL 8) DECLE _Y.%yres% + _Y.%ysiz% + _Y.%ymir% + _Y.%xmir% + (%yofs%)+ ((spidx(@@_%an%) AND $4) SHL 13) + ((spidx(@@_%an%) AND 1) SHL 14)+SCORIDX.hi%sc% DECLE X_%color% + 8*%card% + ANI.%rate%+SCORIDX.lo%sc% DECLE %bh% * 256 + %bw% @@%lbl% EQU spidx(@@_%lbl%) ENDM ANI PROC @@30 EQU 2 SHL 14 @@15 EQU 3 SHL 14 @@8 EQU 1 SHL 14 @@0 EQU 0 SHL 14 ENDP MACRO scoridx(l, v) SCORIDX.lo%l% EQU ((%v%) AND $3) SHL 9 SCORIDX.hi%l% EQU ((%v%) AND $C) SHL 10 ENDM scoridx(0000, $0) scoridx(0350, $1) scoridx(0500, $2) scoridx(0750, $3) scoridx(1000, $4) scoridx(1250, $5) scoridx(1450, $6) scoridx(2000, $7) scoridx(2250, $8) scoridx(3750, $9) scoridx(4500, $A) scoridx(6250, $B) scoridx(rnd0, $C) ; 3000/6000/5000/8000 (plant) scoridx(rnd1, $D) ; 5000/8000/7500/10000 (follower) scoridx(stal, $C) ; 2500/5000/7500/10000 (stalactite) (really $E) scoridx(rnd3, $F) ; ? ;; ======================================================================== ;; ;; SCORTBL -- Lookup table associated with ScorIdx 0000 .. 1011. ;; ;; ======================================================================== ;; SCORTBL PROC DECLE pack(Score( 0), Score( 350)) DECLE pack(Score( 500), Score( 750)) DECLE pack(Score(1000), Score(1250)) DECLE pack(Score(1450), Score(2000)) DECLE pack(Score(2250), Score(3750)) DECLE pack(Score(4500), Score(6250)) ENDP ;; ======================================================================== ;; ;; MOVING OBJECT ATTRIBUTE TABLE ;; ;; ======================================================================== ;; SPATBL PROC @@_done EQU SPATBL-1 @@0 EQU 0 ;; Saucers must be at head of table. ;; Crater-making Saucers (must be together in one spot for BGSAUCER). SPENT wht0, intr,xsiz,-5, na ,siz4,na ,na ,-4,WHT,$123,$0A,$0A,2000 SPENT wht1, intr,xsiz,-8, na ,siz2,na ,na ,+2,GRY,$123,$10,$0A,2000 SPENT wht2, intr,na , 0, na ,siz2,na ,na ,+4,WHT,$123,$07,$08,2000 SPENT wht3, intr,na , 0, na ,siz1,na ,na ,+4,CYN,$123,$07,$08,2250 ;; Moon Saucers: Pink, Blue SPENT pnk0, intr,xsiz,-8, na ,siz2,na ,na ,+0,PNK,$121,$10,$06,1250 SPENT blu0, intr,xsiz,-8, na ,siz1,na ,na ,+4,BLU,$122,$10,$05,1250 ;; Mars Saucers: Cyan, Yellow, Grey SPANI pnk1, intr,xsiz,-8, na ,siz1,na ,na ,+4,YGR,$121,$10,$08,1250,pnk1b,30 SPANI pnk1b,intr,xsiz,-8, na ,siz1,na ,na ,+4,GRN,$11A,$10,$08,1250,pnk1c,30 SPANI pnk1c,intr,xsiz,-8, na ,siz1,xmir,na ,+4,YGR,$11A,$10,$08,1250,pnk1d,30 SPANI pnk1d,intr,xsiz,-8, na ,siz1,xmir,na ,+4,GRN,$121,$10,$08,1250,pnk1 ,30 SPENT blu1, intr,xsiz,-8, na ,siz1,na ,na ,+4,YEL,$122,$10,$05,1250 SPENT blu1a,intr,xsiz,-8, na ,siz1,na ,na ,+4,TAN,$122,$10,$05,1250 ;; Pluto Saucers SPANI pnk2 ,intr,na , 0, na ,siz1,na ,na ,+4,PUR,$121,$08,$08,1250,pnk2b,8 SPANI pnk2b,intr,na , 0, na ,siz1,xmir,na ,+4,PUR,$121,$08,$08,1250,pnk2 ,8 SPANI blu2, intr,na , 0, na ,siz1,na ,na ,+4,RED,$103,$08,$05,1250,blu2b,30 SPANI blu2b,intr,na , 0, na ,siz1,na ,na ,+4,RED,$11A,$08,$05,1250,blu2c,30 SPANI blu2c,intr,na , 0, na ,siz1,xmir,na ,+4,RED,$11A,$08,$05,1250,blu2d,30 SPANI blu2d,intr,na , 0, na ,siz1,xmir,na ,+4,RED,$103,$08,$05,1250,blu2 ,30 ;; Mercury Saucers SPANI pnk3, intr,na , 0, na ,siz1,na ,na ,+4,RED,$121,$08,$06,1450,pnk3b,8 SPANI pnk3b,intr,na , 0, na ,siz1,xmir,na ,+4,RED,$121,$08,$06,1450,pnk3 ,8 SPANI pnk3c,intr,na , 0, na ,siz1,na ,na ,+4,ORG,$121,$08,$06,1450,pnk3d,8 SPANI pnk3d,intr,na , 0, na ,siz1,xmir,na ,+4,ORG,$121,$08,$06,1450,pnk3c,8 SPENT blu3, intr,na , 0, na ,siz1,na ,na ,+4,WHT,$11A,$08,$05,1450 SPENT blu3c,intr,na , 0, na ,siz1,na ,na ,+4,YEL,$11A,$08,$05,1450 S_end EQU SPATBL.blu3c ; Last saucer ;; Turrets SPENT tur0, intr,na , 0, na ,siz2,na ,na ,+2,DGR,$120,$08,$08,2000 SPENT tur1, intr,na , 0, na ,siz2,na ,na ,+2,GRN,$120,$08,$08,2000 SPENT tur2, intr,na , 0, na ,siz2,na ,na ,+2,BRN,$120,$08,$08,2000 SPENT tur3, intr,na , 0, na ,siz2,na ,na ,+2,BLK,$120,$08,$08,2250 ;; Boulder (four frames) SPANI bld0a,intr,na , 0, na ,siz2,na ,na ,+2,BRN,$122,$08,$08,0500,bld0b,8 SPANI bld0b,intr,na , 0, na ,siz2,xmir,na ,+2,BRN,$122,$08,$08,0500,bld0c,8 SPANI bld0c,intr,na , 0, na ,siz2,xmir,ymir,+2,BRN,$122,$08,$08,0500,bld0d,8 SPANI bld0d,intr,na , 0, na ,siz2,na ,ymir,+2,BRN,$122,$08,$08,0500,bld0a,8 ;; Followers (2 MOBs each) SPENT fol0a,intr,xsiz,-8, na ,siz2,na ,na ,+0,RED,$11E,$10,$08,rnd1 SPENT fol1a,intr,xsiz,-8, na ,siz2,na ,na ,+0,BLU,$11E,$10,$08,rnd1 SPENT fol2a,intr,xsiz,-8, na ,siz2,xmir,na ,+0,DGR,$11E,$10,$08,rnd1 SPENT fol3a,intr,xsiz,-8, na ,siz2,na ,na ,+0,PUR,$11E,$10,$08,rnd1 SPENT fol0b,intr,xsiz,-8, na ,siz2,na ,na ,+0,BLU,$11D,$10,$08,0000 SPENT fol1b,intr,xsiz,-8, na ,siz2,na ,na ,+0,YEL,$11D,$10,$08,0000 SPENT fol2b,intr,xsiz,-8, na ,siz2,xmir,na ,+0,WHT,$11D,$10,$08,0000 SPENT fol3b,intr,xsiz,-8, na ,siz2,na ,na ,+0,BLK,$11D,$10,$08,0000 ;; Land Mines SPENT lmna, intr,xsiz,-1, na ,siz2,na ,na ,+1,WHT,$00E,$04,$02,0000 SPENT lmnb, intr,xsiz,-1, na ,siz2,na ,na ,+1,RED,$00E,$04,$02,0000 ;; Space plant SPENT plta, intr,na ,+0, na ,siz2,na ,na ,+0,DGR,$101,$08,$07,rnd0 SPENT pltb, intr,na ,+0, na ,siz2,na ,na ,+0,DGR,$102,$08,$09,rnd0 SPENT pltc, intr,xsiz,-8, na ,siz4,na ,na ,-8,DGR,$101,$10,$0E,rnd0 SPENT pltd, intr,xsiz,-8, na ,siz4,na ,na ,-8,DGR,$102,$10,$12,rnd0 ;; Bullets: Crater, Bomb, Vert tank, Gun turret SPANI b1, intr,na ,+0, na ,siz2,na ,na ,+0,WHT,$124,$03,$03,0350,b1b ,15 SPANI b1b, intr,na ,+0, na ,siz2,na ,na ,+0,RED,$124,$03,$03,0350,b1 ,15 SPENT b2, intr,na ,+0, na ,siz2,na ,na ,+0,WHT,$126,$05,$05,0000 SPENT b3, na ,na ,+0, na ,siz2,na ,na ,+0,WHT,$125,$00,$00,0000 SPENT b4, intr,na ,-2, na ,na ,na ,na ,+3,BLK,$00D,$0A,$08,0000 SPENT b5, intr,na ,+0, na ,na ,na ,na ,+4,BLK,$00D,$08,$08,0000 ;; Explosion frames ... large/medium/small SPANI x1, na ,xsiz,-8, na ,siz2,na ,na ,+0,CYN,$11F,$00,$00,0000,x2 ,15 SPANI x2, na ,xsiz,-8, na ,siz1,na ,na ,+2,YGR,$11F,$00,$00,0000,x3 ,15 SPANI x3, na ,na ,-4, na ,siz1,na ,na ,+2,RED,$11F,$00,$00,0000,done,15 ;; Stalactites SPENT stal, intr,na ,-4, na ,siz2,na ,na ,+0,DGR,$092,$08,$08,stal SPANI stala,intr,na ,-3, na ,siz2,na ,na ,+1,DGR,$092,$08,$08,stal,stalb,30 SPANI stalb,intr,na ,-4, na ,siz2,na ,na ,+1,DGR,$092,$08,$08,stal,stala,30 SPENT stalf,intr,na ,-4, na ,siz2,na ,na ,+0,DGR+_A.prio,$092,$08,$08,stal ;; Hut SPENT hut0, na, na, -$C, na ,siz2,na ,na, $48,WHT,$12C, 0, 0,0000 SPENT hut1, na, na, -$4, na ,siz2,na ,na, $48,LBL,$12D, 0, 0,0000 SPENT hut2, na, na, -$5, na ,siz2,na ,na, $48,WHT, 159, 0, 0,0000 SPENT hut3, na, na, -$A, na ,siz4,na ,na, $40,BLK,$12E, 0, 0,0000 ;; crat6 SPENT crat6,na, xsiz, 0, na ,siz2,na ,na , 0,GRN,95, 0, 0,0000 ENDP ;; ======================================================================== ;; ;; SPRITE ATTRIBUTES for level marker. ;; ;; ======================================================================== ;; SPATLM PROC DECLE _X.visb, _Y.siz2 + GROW_p + 20, X_BLK ENDP ;* ======================================================================== *; ;* This program is free software; you can redistribute it and/or modify *; ;* it under the terms of the GNU General Public License as published by *; ;* the Free Software Foundation; either version 2 of the License, or *; ;* (at your option) any later version. *; ;* *; ;* This program is distributed in the hope that it will be useful, *; ;* but WITHOUT ANY WARRANTY; without even the implied warranty of *; ;* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *; ;* General Public License for more details. *; ;* *; ;* You should have received a copy of the GNU General Public License *; ;* along with this program; if not, write to the Free Software *; ;* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *; ;* ======================================================================== *; ;* Copyright (c) 2006, Joseph Zbiciak *; ;* ======================================================================== *;