;* ======================================================================== *; ;* The routines and data in this file (hex16.asm) are dedicated to the *; ;* public domain via the Creative Commons CC0 v1.0 license by its author, *; ;* Joseph Zbiciak. *; ;* *; ;* https://creativecommons.org/publicdomain/zero/1.0/ *; ;* ======================================================================== *; ;;==========================================================================;; ;; NOTE: IF YOU NEED ANY OF HEX4, HEX8, HEX12, HEX4M, HEX8M or HEX12M, ;; ;; DO NOT USE THIS FILE. USE "hexdisp.asm" INSTEAD. THIS FILE AND THAT ;; ;; ONE CANNOT BE USED TOGETHER. ;; ;;==========================================================================;; ;; ======================================================================== ;; ;; HEX16 ;; ;; Display a 4-digit hex number on the screen ;; ;; ;; ;; INPUTS: ;; ;; R0 -- Hex number ;; ;; R1 -- Color mask / screen format word ;; ;; R4 -- Screen offset ;; ;; ;; ;; OUTPUTS: ;; ;; R0 -- rotated left by 3 ;; ;; R1 -- unmodified ;; ;; R2 -- trashed ;; ;; R3 -- zeroed ;; ;; R4 -- points just to right of string ;; ;; ======================================================================== ;; HEX16 PROC ; Rotate R0 left by 3, so that our digit will be in the correct ; position within the screen format word. MOVR R0, R3 SLLC R3, 2 RLC R0, 2 ; First, rotate by two bits... SLLC R3, 1 RLC R0, 1 ; ... and then by one more. MVII #4, R3 ; Iterate through four digits. @@loop: ; Rotate R0 left by 4, so that we can cycle through each digit ; one at a time. MOVR R0, R2 SLLC R2, 2 RLC R0, 2 ; First, rotate by two bits... SLLC R2, 2 RLC R0, 2 ; ... and then by two more. ; Mask out a single hex digit MOVR R0, R2 ANDI #$78, R2 ; Is it A..F? If so, add an offset so that the correct ASCII ; value is selected. Otherwise do nothing special. CMPI #$50, R2 ; $50 is $A shifted left by 3. BLT @@digit ADDI #$38, R2 ; If the digit >= A, add 7 << 3. @@digit: ADDI #$80, R2 ; Generate proper GROM index. XORR R1, R2 ; Merge in the screen format word MVO@ R2, R4 ; Display the digit to the screen. DECR R3 ; Iterate three more times. BNE @@loop JR R5 ; Done! Return. ENDP ;; ======================================================================== ;; ;; End of File: hex16.asm ;; ;; ======================================================================== ;;