Simple tank demo. Meant to demonstrate simple animation, collision detection, and simple ballistics computation. This game could be turned into a Scorched Earth type of game with some work. I haven't taken it nearly that far. It keeps a simple form of score -- namely, the number of display frames each tank is in contact with an explosion. There's only one 'warhead' type: a simple bullet. Game controls: Each controller controls one tank. Left controller controls the left tank, right controller controls the right tank. The disc moves the tank left and right. The tanks can push each other but cannot travel offscreen. The number pad selects the firing strength. [1] thru [9] select firing strengths 1 through 9. [C], [0] and [E] all select a firing strength of 10. The lower action buttons rotate the gun turret. Lower right rotates clockwise, lower left rotates counter-clockwise. The upper action button fires. Source files: tank.asm Top level game file. Contains all vars and the ROM hdr. mob_ll.asm Low level MOB manipulation routines objects.asm Object management (tanks and bullets) status.asm Status bar display gfx_data.asm GRAM pictures for MOBs and otherwise atr_data.asm Attribute data tables for MOBs mob_data.asm Other miscellaneous MOB information util.asm Utility functions and macros.