;;==========================================================================;; ;; Joe Zbiciak's 4-TRIS, A "Falling Tetrominoes" Game for Intellivision. ;; ;; Copyright 2000, Joe Zbiciak, im14u2c@primenet.com. ;; ;; http://www.primenet.com/~im14u2c/intv/ ;; ;;==========================================================================;; [mapping] $0000-$1FFF = $5000 ; $5000-$6FFF ;;===========================================================================;; ;; Some interesting 4-TRIS internal variables. ;; ;;===========================================================================;; [macro] @w TASKQ $320-$32F ; 16-entry task queue @w TASKQPTRS $1EE,$1EF ; Head/Tail pointers in task queue @w TASKQOVER $1A0 ; # of task-queue overflows (should always be 0.) @w TASKS $330-$33F ; Task state @w MUSIC $340-$343 ; Music state @w SNDFX $344-$347 ; Sound effect state @w SCORE $352-$355 ; Score @w LINES $356 ; # of lines cleared @w PIECE $13B-$13E ; Current piece data @w HEIGHT $1EC ; 21 - height of pieces in well